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Old Nov 16, 2006, 06:33 PM // 18:33   #1
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Default What Awaits the E-Denial Mesmer?

Realized this might be a better place for this post:

With the help of some of you from stickied posts, I finally feel very good about my e-denial build for pvp. I'm running these skills:
e-surge
e-burn
power leak
signet of weariness
mink wrack
wastrel's demise
Also carrying ether feast and rez sig.

I just had a very successful set of runs with it in RA (14 was my best - 10 in RA plus 4 TA wins). And in none of my matches did I ever seem to be bothered by anything except an occasional backfire or needing to kite from melee. Now I know that RA isn't really a good measuring stick...so, the reason for my post:

By no means am I that good yet at pvp, so I am basically asking for what I can expect that I should be most concerned about once I hit TA and HA consistently. In other words, how do most people counter an e-denial build?

I know focus/weapon swapping helps against it. Anything else I should know in terms of what will wreak havoc with me?

I haven't found room for hex or condition removal. I'm guessing that certain hexes might do me in pretty good (backfire, migraine, etc.)

Maybe this question is too obvious to answer, or maybe I've answered it myself, but I thought I would still ask.

Thanks in advance.
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Old Nov 17, 2006, 12:27 PM // 12:27   #2
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*points to TA sign*

And the other 3 remaining chars?


(Drop Power Leak for extra utility? Or Mind Wrack? Or both?)
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Old Nov 17, 2006, 12:50 PM // 12:50   #3
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this wil get closed cuz they are of the opinion here that all TA builds should have 4 chars. So ull have 2 ask this in pve forum. I know its retarted like this but its the way the mods work. Dont know wich idiot came up with that rule but its there and so u probably should respect it.

Now on topic before they see it
Bring Blackout, is so good almost every mesmer build should bring it.
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Old Nov 17, 2006, 08:44 PM // 20:44   #4
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The main “job” of a mesmer is to prevent the opponent from executing their strategy-Either by shutting down the opponents’ monk or their damage dealers.

E-Denial is not a good choice for a mesmer when you are in HA and TA because:

1) It doesn’t effectively shut down good monks. Any good monk keeps multiple energy weapon sets. If there is an e-denial mesmer the monk will swap to a low energy set and the toggle to a higher energy set to cast spells- then switch back to the low energy set. It might make the monk slightly uncomfortable but the matches are so short that E-Denial won’t make a real difference.

2) E-Denial on an offensive caster or melee also isn’t good because there are MUCH better tools to shut down those roles. If you are worried about melees then bring a blinder, warder, curse necro, or illusion mesmer. If you are worried about offensive casters you would probably want to bring interrupts and/or some sort of mitigation through wards or monk skills.

If I am on mesmer with monk shutdown responsibility I pretty much don’t leave home without the Mesmer Trinity of Annoyance: Shame, Diversion, and Blackout. These three skills will make monks scream over Vent/TS for their team to kill you.
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Old Nov 17, 2006, 11:10 PM // 23:10   #5
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old school shutdowns are only nice as long as you don't meet a monk with hex breaker
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Old Nov 18, 2006, 02:56 AM // 02:56   #6
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Since this is apparently the rule, would be nice for it to be a sticky. I can follow it next time no problem. But seems to me if a forum has rules, making them unwritten undoubtedly makes new posters like me feel pretty stupid.

Thanks for the info Sertu.





Quote:
Originally Posted by Sertu
this wil get closed cuz they are of the opinion here that all TA builds should have 4 chars. So ull have 2 ask this in pve forum. I know its retarted like this but its the way the mods work. Dont know wich idiot came up with that rule but its there and so u probably should respect it.

Now on topic before they see it
Bring Blackout, is so good almost every mesmer build should bring it.
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Old Nov 18, 2006, 04:10 AM // 04:10   #7
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Umm, there is a sticky. In the Team Arenas Builds fourm... (You know, where TA builds go!)
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Old Nov 18, 2006, 05:40 PM // 17:40   #8
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i run e surge in ra and all i have to do is use black out then the warrior/sin rapes the monk just bring black out with you and try to plan the attack on the monk
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Old Nov 18, 2006, 07:08 PM // 19:08   #9
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Quote:
Originally Posted by king proculus
i run e surge in ra and all i have to do is use black out then the warrior/sin rapes the monk just bring black out with you and try to plan the attack on the monk
That would be common sense?
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Old Nov 19, 2006, 04:38 PM // 16:38   #10
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Thanks for the sarcasm Zui. I did "find" the team arena build forum, and nowhere could I see did it state that 4 builds were necessary.

Second, and more to your point, my question wasn't "what do you think of my build," or "here's my build, check it out." So putting it in the Team Arena Builds forum isn't exactly what I was after.

My question was what do e-denial mesmers typically face in TA or HA that casues them problems. I put my build in the post simply as a point of reference, because there are various variations on the build. If people wanted to critique the build, that's fine - but that was not my major question.


Quote:
Originally Posted by Zui
Umm, there is a sticky. In the Team Arenas Builds fourm... (You know, where TA builds go!)
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Old Nov 19, 2006, 05:26 PM // 17:26   #11
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Quote:
Originally Posted by arobmic
My question was what do e-denial mesmers typically face in TA or HA that casues them problems.
Okay so here is a clear answer to your question:
The most common threat to E-Denial mesmers in TA is getting pwned by good teams. This is because E-Denial is only really useful against scrubs that don't know how to weapon swap.
Only bring an E-Denial mesmer if you don't want to win. When you are creating your Mesmer build think about Shutting down a class so that they can't do anything, even if they have energy, and you'll be on your way to creating really effective mesmer builds.

Savvy?
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Old Nov 23, 2006, 02:48 PM // 14:48   #12
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LOL sooo funny!
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